The guys over at Machinima have a great Skullgirls treat for us this weekend, a 3 part video walkthrough of Skullgirls and Valentine! With Ecko and Mike Z on board, they run through the general gameplay elements of Skullgirls and the various training mode features. It’s very nice to see hitstun and blockstun bars implemented in training mode. I’ve only seen two fighting games(Eternal Fighter Zero and Immaterial and Missing Power) have that feature, and it’s something that I wish all games would pick up.
This is the first footage that has the complete version of Valentine, so there are a lot of new things on display. First off, her Level 2 super is a counter handled RIGHT. Meaning there’s no superflash activation, and if it whiffs the meter still gets used. Her level 5 super is a defibrillator strike, which can hit the opponent but is unsafe on block. But the unique thing about it is that it can revive downed teammates! I’ve always been wandering why dead characters in Skullgirls stayed on screen, and now I know why.