New post on the official Skullgirls homepage from Brian about palettes and the work that goes into making them! Seems like we have the same taste in characters so lots of Parasoul is featured~
Skullgirls seems to be setting all sorts of new standards for 2D fighting games, even in the palette department! It’s really cool how the depth map system allows them to emulate textures. No doubt the shiny texture on the red dress in Parasoul’s Jessica Rabbit palette owes much to this.
Keep up the good work Brian!