Some of these replays are on older versions of the game.
More replays will be uploaded on a regular basis.
If you have an impressive replay, please submit it to baamstats@hotmail.com
and write "WC3 Replay" in the subject bar, give a short
description, and we will be sure to post it.
Players like these are the bane to random team games.
There was an era where many people resorted to team killing; some of
those that were victims resorted to do the same to others as
revenge.
Sometimes games will not end up where two armies clash
and the victor of the battle wins. Sometimes, it is, whoever kills
the opponents' buildings win. Here, a mere house was standing
when the opponent desperately sent whatever they have to kill it.
In solo games, it is all about countering what the
opponent has. This replay shows the strength of Human Militia
allowing to defend off a strong attack.
Warcraft III is different than Starcraft for it's hero
system. Typically, a player with higher level heroes has a great
upper edge in battle, sometimes, winning the game just with heroes
alone. This is an example of this scenario.
Sometimes when an AT team starts out (level 1) it
becomes matchuped against ranked teams in the level 20s. In cases
like these the level 1 team becomes the underdog, but can still win
if the level 20s have a bad win percentage.
Sometimes the games in 4v4 battles are very equal, so
the tide shifts back and forth in one' s favor, much like a war of
attrition, where expanding and resources become the limit of one's
army production.
A very popular tactic with Night Elf is to use Demon
Hunter as a starting, powerful base hero, while teching straight to
bears, one of the best and most powerful Night Elf Units- it is
their only powerhouse melee unit.
When playing 2v2 and solo, countering units is
essential to victory. We see that this matchup is against Night Elf
and Orc, which have weak anti air, or, do not build antiair. Orcs
and Night Elf usually prefer to get huntresses and grunts.
Therefore, realizing the weakness, the winning Orc player gets
Wyverns to surprise their all ground army. Note that Dryads are
relatively weak against wyverns because of their unarmored armor
weak against wyvern's piercing attack.
Sometimes your opponent's heroes are so
strong it is impossible to fight them directly. However you can
still win by taking out their barracks and having Mega Creep for the
win. This replays shows this scenario.
A cheap way to use Terrorblade is to equip
it with a continuing upgraded Dagon. It's an easy 1 Hit KO. Of
course, this is definitely not the proper way to use Terrorblade,
but people can have fun sometimes.
This is the replay that corresponds to the
#2 item build of Faceless Void. It is the perfect build. Notice how
Darkterror starts off bad because of his inability to obtain
consistent bashes, but in late game, he is a monster.
In long SM games, item builds become
perfect. Here the tinker wields boots of travel, and combined with
rearm and March of the Machines, can push anywhere on the map.
Before version 6.28, Morphling's Adapt
changes his character, which also refreshes all cooldowns much like
tinker's rearm ability. This allows morphling to summon multiple
pairs of Necronomicon summons, which can be somewhat decent in
defense, but definitely doesn't turn the tide as much as some people
in the Dota Forums complain about.
Darkterror is a very late game hero.
Oftentimes it will get picked on and die in early game, but once he
gets the right items (couple bashers) he will suddenly begin to
shine. It is not uncommon to see a record go from 0-5 to 15-6.